Popyca Studio / playable adsGet a quote

A playable ad you can tap on your phone right now.

One mechanic, 20-30 seconds: a tutorial hand and floating joystick in the first second, combos and three growth stages, a big finale and an end card with a store button. One HTML file, 560 KB, exported for every major network from one build.

1 self-contained file< 3 MB hard cap (Meta 2 MB)MRAID 2.0 lifecycle60 FPS at 4x CPU throttlemuted until first tap
Live preview, the AppLovin build. Config sandbox: change timer, growth and CTA delay live (the config engine UA teams use for A/B).

What this sample proves

Craft

Chunky 3D toy look from the Gobble Hole game, all models generated in code, zero image or audio bytes. Drag the hole, eat small things, grow, eat the bus.

Spec compliance

Waits for MRAID ready and viewability, pauses when hidden, creates audio only after the first touch, leaves the 50x50 px top corners clear, works in portrait and landscape.

Built for testing

Timer, growth, start size, CTA delay and copy live in one config object. Micro-funnel events: first_interaction, tutorial_complete, fail_step, win, cta_click.

This sample shows craft and spec compliance, not IPM. Performance claims only come from a real pilot run on a network. The store link, icon and name are placeholders.

One build, a file per network

NetworkDelivered asSizeOur capCTA / lifecycle

Sizes are measured from the built files. Network-side limits change; each export is checked against our own cap (3 MB, Meta 2 MB) and must still pass the network's official validator before a campaign (see the README for the exact list).

Want a playable built from your game?

Send your store link and assets. You get a fixed quote within 24 hours and a first playable draft within 48 hours of the go. New clients: ask about a pilot project offer.